Limbus Company Possible QoL Changes Season 5 Script
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Recently we've been getting long awaited Quality of Life changes added to the game, but the game still has a lot of room for improvement. | QOL | |
So to commemorate the start of Season 5, I'll be throwing out some changes we might see in the future, ones that I can't stop thinking about. | ||
Quick rundown on how this video will go:
First, I'll briefly explain the Quality of Life change, then after that I'll be summing up my thoughts into: - how much the change will add to the game I'll shorten the label to Game+ because it's too long. - how much effort will be required with the huge caveat that I don't have access to the code base or the development pipeline, so there's no way I can be accurate unless I get my hands on a Singularity, and even then I'd probably still won't be able to do it. and wrapping it up with some final thoughts, usually around the lines of “should they do this?” |
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In the previous video, I listed the major pain points with the game's system, so that's where we'll start.
We'll skip the UI for now and head straight to the Onboarding changes. |
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Part 1: Changes related to Onboarding | ||
The first change is something I also mentioned in that video, an in-game manual.
Like I said there, the game uses a combat system alien to most gamers, with lots of new concepts. An in-game manual, preferably one with animated examples and a search feature would go a long way to help new players get the hang of things. |
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This is gonna be a huge improvement to the game, but will require a LOT of effort.
So, should they do this? On mobile, probably not. The game's already big enough as it is, and the high res videos would take even more space. On Steam, space isn't that big of a deal, but it's still gonna take a huge chunk of the development time for new features. |
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Thankfully there's an alternative: An external manual.
No, I'm not talking about directing players to the Fandom Wiki, Reddit, or Discord. With no way to guarantee their accuracy, that's just asking players to take a gamble. Oddly enough, I'd also include YouTube as another place where you can't fully trust the info, even my videos. |
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What I'm suggesting instead is to again, take a cue from Factorio and setup a self-hosted wiki.
The community contributions would then be carefully curated to ensure their accuracy. Not as convenient as an in-game manual, but still a good resource for new players. |
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Overall, an easier alternative thanks to community input, though I'm still on the fence here.
Setup and admin can be outsourced, but the overall moderation process could take way more effort than it looks on the surface. |
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Next one's a low-hanging fruit that I expect to happen soon: Updated Combat Tips
By now the devs should have enough player info to know which tips are really useful, and what needs to be added to the list. For example, tapping and holding the screen to speed up the E.G.O animation, or how Offsetting cancels Evade skills. |
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This one can also be crowdsourced.
Small change, minimal effort, this might even arrive without any fanfare. |
Misc.
WebVTT captions: download WebVTT captions
Translations are welcome, contact me at bry@bryanbibat.net if you're interested in submitting one.