Limbus Company Possible QoL Changes Season 5 Script

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Script On-screen extra blurbs Additional notes
Recently we've been getting long awaited Quality of Life changes added to the game, but the game still has a lot of room for improvement. QOL
So to commemorate the start of Season 5, I'll be throwing out some changes we might see in the future, ones that I can't stop thinking about.
Quick rundown on how this video will go:

First, I'll briefly explain the Quality of Life change, then after that I'll be summing up my thoughts into:

- how much the change will add to the game

I'll shorten the label to Game+ because it's too long.

- how much effort will be required

with the huge caveat that I don't have access to the code base or the development pipeline, so there's no way I can be accurate unless I get my hands on a Singularity, and even then I'd probably still won't be able to do it.

and wrapping it up with some final thoughts, usually around the lines of “should they do this?”

In the previous video, I listed the major pain points with the game's system, so that's where we'll start.

We'll skip the UI for now and head straight to the Onboarding changes.

Part 1: Changes related to Onboarding
The first change is something I also mentioned in that video, an in-game manual.

Like I said there, the game uses a combat system alien to most gamers, with lots of new concepts.

An in-game manual, preferably one with animated examples and a search feature would go a long way to help new players get the hang of things.

This is gonna be a huge improvement to the game, but will require a LOT of effort.

So, should they do this?

On mobile, probably not.

The game's already big enough as it is, and the high res videos would take even more space.

On Steam, space isn't that big of a deal, but it's still gonna take a huge chunk of the development time for new features.