The Road Not Taken script

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Library of Ruina is an auto-battler.

At least, it was, early in development.

Hi, I'm Zero, and in this video we'll take a look at Library of Ruina's combat system and how it eventually turned into one of the most unique takes on Turn-Based Combat out there right now.

Note that I'll only be giving an overview of the system, refer to my other videos for the details.

I'll also be using more generic terminology as much as possible.

To make up for the lack of detail, I've added a couple of extras - a bit about the sequel, Limbus Company, and some thoughts about game development.

In the Beginning
In order to properly explain how we got here, we must first go back to the beginning, after the full launch of the prequel, Lobotomy Corporation.

Now this isn't much of a spoiler as we're already at the 3rd game in the franchise, but LobCorp ends with a very big sequel hook.

And so the devs immediately began work on that sequel.

Since LobCorp leaned more towards management, it was decided early on that this new game would be more action oriented.

The Director mentioned in an interview that he wanted it to be like Uncharted Waters 4, a game whose combat was mostly hands-off and was fun to watch.

LoR crowdfunding Interview

【5/20発売】『大航海時代IV with パワーアップキット HD Version』PV

Currently WIP

Misc.

WebVTT captions: download WebVTT captions

Translation are welcome, contact me at bry@bryanbibat.net if you're interested in submitting one.